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Game info |
| | Black Tiger | | Genre | Action Platform | Developer | U.S. Gold | Publisher | U.S. Gold | Released | 1989 | Rating
| Graphics: | 7.0 | Sound: | 6.0 | Gameplay: | 6.0 | Overall: | 6.0 |
| Reviewed by | ndial | Black Tiger, known in Japan as Black Dragon, is a 1987 action platform game released for the arcades by Capcom and ported by U.S. Gold for the Amstrad CPC, Commodore Amiga, Atari ST and ZX Spectrum in 1989. |
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Review |
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STORY / GAMEPLAY In this "spiritual successor" to Capcom's classic game Ghosts 'n Goblins, your land is threatened by three evil -and strong- dragons. You play the role of Black Tiger, a barbarian hero and fight your way through a variety of enemy-swarmed levels, to spot and kill those menacing monsters. Your only weapons are your armor (that can be lost after taking too many hits), a triple dagger (projectile) and a ball-and-chain flail (melee) to kill your enemies from up close. The sprawling, eight-way scrolling levels are packed with hidden bonuses to encourage and reward your exploration. Most of these bonuses are in the form of "Zenny" coins, a currency that allows the player to buy items as an upgrade to their weapons, health and armor, keys for treasure chests and anti-poisoning potions. Special items that reveal coins, an upgraded armor or simply bonus points may be found by attacking certain walls. The gameplay is quite tough since you have to always climb on platforms with numerous enemies (monsters, armored knights and more) attacking or shooting you all the time. Apart from the enemies, you must also beware of any lethal gaps since you will end up in instant death. GRAPHICS / SOUND The Atari ST conversion features good graphics and colors, pretty close to the original arcade, but the action is far slower and the scrolling suffers from slowdowns that render the game frustrating at times. The sound features a nice intro theme and in-game sound effects taken directly from the arcade (but with lower sampling quality). In general, Black Tiger is a decent action platform game and surely a "not that bad" coin-op conversion for the ST home computer.
GAMEPLAY SAMPLE VIDEO On our video below you may watch the Amstrad CPC, Atari ST, Amiga OCS and coin-op arcade versions of the game. | |
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Screenshots |
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Gameplay sample |
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Comparable platforms |
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| | Arcades (original version) |
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Hardware information |
| Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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| 9-bit RGB 512-color palette (16 on-screen and up to 512 in static image) | |
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